
Bait and Bleed
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Bait and Bleed ||
Can any man bred to kill for his country be trusted not to kill for himself?
ABOUT
Bait and Bleed, which started as a game concept made for ELVTR’s Game Narrative Design course, has since grown into my first major game pitch. Set in an alternate version of World War 1, you play as Grigoriy Kislov, a Russian Sergeant sent to a desolate frontline trench used as a dumping ground for criminals the Russian government doesn’t know what to do with. As you get to know your comrades, murders begin to occur, and it’s up to you to figure out the larger mystery of the trench.
The game draws from current events to shine light on/critique modern warfare and its negative effect on people from all sides.
INFO
GENRE - Murder Mystery Horror
STATUS - Ongoing
ROLE - Narrative Designer, 2D Artist
TIME FRAME - Ongoing
ENGINE - Unity
As a side note, this game is currently ongoing, and I am actively looking for people interested in working on this with me, wink wink nudge nudge. Interested? Drop me an email about it at the bottom of this page!
NARRATIVE
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NARRATIVE |
Bait and Bleed: Narrative Essentials
These links will take you to some example scripts I wrote for different scenarios in Bait and Bleed, as well as the game’s pitch document, which has all mechanics, story main characters mapped out (both documents are subject to change as development goes on)
ART
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ART |
What did I do?
As my first (for now) solo game, I am responsible for creating all 2D assets for the game.
This includes all character portraits for the 9 major characters. A big challenge of this project was to not only make the characters look different enough to be identifiable on sight - especially as the 3D character models are much simpler - but as realistic to the 1900’s time period as possible. From referencing Russian soldier uniforms to hairstyles of the time period, a lot of work was put into making these characters visually appealing, yet just as much the kind of people one could see on the street - all while posing as visual representations of the different consequences of war.

Sergeant Grigoriy Kislov - Protagonist

Arthur Ovechkin - Secondary Protagonist

Stanislav Voronin - Comrade

Fyodor Morozov - Comrade

Dmitri Malinin - Comrade

Arseniy Zimin - Comrade

Kiril Orlov - Comrade

Lev Orlov - Comrade

Pyotr Ushakov - Comrade

Ivan Myasnikov - Comrade

Maksim Donskoy - Comrade
Want to help make this game?
Drop me a message below and let me know what you can do - from programming to art, from design to sound work, anything helps!